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Features Snap Circuits Jr. SC-100
* Awards: The National Parenting Center-Seal of Approval, Dr. Toy 100 Best Children's Products, Dr Toy Best Educational Products
* Contains more than 30 Snap-Together parts
* Build more than 100 exciting projects
* Clear and concise illustrated manual included and available online
* Exciting projects include burglar alarm, doorbell and more

Details Snap Circuits Jr. SC-100
* Product Dimensions: 1.7 x 10 x 15.2 inches ; 2 pounds
* Weight: 1.9 pounds (View shipping rates and policies)
* Shipping: This item can only be shipped to the 48 contiguous states. We regret it cannot be shipped to APO/FPO, Hawaii, Alaska, or Puerto Rico.
* Note: Gift-wrapping is not available for this item.
* Manufacturer Recommended Age: 8 - 12 years

Description Snap Circuits Jr. SC-100
From the Manufacturer

Elenco's Snap Circuits makes learning electronics easy and fun! Just follow the colorful pictures in your manual and build exciting projects such as AM radios, burglar alarms, doorbells and much more! You can even play electronic games with your friends. All parts are mounted on plastic modules and snap together with ease. Enjoy hours of educational fun while learning about electronics. No tools required. Uses "AA" batteries. Not included. Curious young minds can learn the basics of electronics as they build more than 100 exciting projects with this kit. Work on projects that make sound effects, engineer different types of alarms, build touch circuits and play games. Contains over 30 parts in all. No soldering is required -- pieces snap together. Requires 2 "AA" batteries, not included. Box measures 10" x 15" x 2"

Fun with circuits, January 7, 2008
By Michael S. Axinn (Colorado)

Got Snap Circuits Jr. SC-100 for my 7 yr old - and we had a great time with it. I started the first couple of projects with him and then he took over and was able to create all sorts of noisy fun. So far, he has learned about a basic circuit, however the book doesn't really require him to learn about the components and what they do. But that doesn't stop it from being fun.
 (More Toys…)

Great toy for curious minds, January 7, 2008
By D. Webb (Franklin, TN)

I got Snap Circuits Jr. SC-100 set for my 9 year old son who took a Snap Circuits class in summer school. He loves it! Very educational, easy to follow instructions to build very interesting projects with a fan , light, and sirens. Holds his attention for long stretches. Highly recommend Snap Circuits Jr. SC-100.(More Toys…)

12 y/o boy review, January 6, 2008
By B. McGuire (Dacula, Georgia United States)

We got Snap Circuits Jr. SC-100 for our 12 y/o boy (a hard to buy for age). He really likes putting together the different configurations and experiments and will bring them to us, "Hey, look what I made this time!" Great for rainy days, keeps him busy and interested for several hours at a time! I recommend Snap Circuits Jr. SC-100 for that hard to buy for teen age!
(More Toys…)


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Product Features
* Update to classic board game with electronic banking instead of paper money
* Players get rich or go bankrupt via Banker Unit and bank cards

* Classic game play with updates to tokens, properties, and prices

* Comes with board, Banker Unit, tokens, title deed cards, chance cards, community chest cards, Monopoly bank cards, houses, hotels, dice

* For ages 8 to 127


Product Details
* Product Dimensions: 2.6 x 10.6 x 15.9 inches ; 2.4 pounds

* Shipping Weight: 2.4 pounds (View shipping rates and policies)

* Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues. * ASIN: B000OOLNTY * Item model number: 114
* Our Recommended Age: 8 - 127 years * Manufacturer Recommended Age: 8 - 127 years
* Batteries: 2 AAA batteries required.

Product Description

Amazon.com Product Description
The Monopoly Electronic Banking Edition game combines the best of classic Monopoly with updated electronic transactions. As with the original version, players still operate with money, learn real-world economics, competition and strategy, try to stay out of jail, and try their best to get filthy rich. But this version has been updated to reflect changes in how the real world uses money: All transactions are conducted with Monopoly's new banking card system. Anyone from age 8 and up will enjoy this updated version of one of the world's most famous games. Updated from the original game, the Banking Edition features updated tokens, money system, and more. View larger. This version of Monopoly features bank card accounts. View larger. Classic Fun with Modern Twists Aside from the electronic banking, the basic rules of this game have not changed from the Monopoly everybody remembers. Tokens, houses, hotels, chance and community chest cards, cardboard property deeds -- if you've played the classic version, you'll know how to play. The board is different in how it folds up in the box, but once you spread it out, it's the same. The tokens have changed to reflect today's culture. Instead of irons and racing cars, the tokens depict modern icons such as a Segway and a tin of Altoids. Instead of railroads, there are airports. The utilities are Internet service providers and cell phone services. Properties have also been updated -- from the upscale blue Times Square to the economy purple Texas Stadium. In this game, you can go to jail for identity theft or lose $1 million when a virus infects your computer network. And of course, property values are exponentially higher than in the original game. The big switch, of course, is the electronic banking. Each player starts with $15 million in their bank card account, and the banker adds amounts (such as when the player passes go) or subtracts (such as when the player pays to get out of jail) by inserting the player's card in the plus or minus slot of the Banker Unit. When one player has to pay another player, the banker debits or credits each account as appropriate. Monopoly for Right Now The electronic banking is neat and easy to handle, and as an added educational bonus, the player who takes on the banker role will quickly become familiar with basic bookkeeping concepts. The bank cards operate more like debit than credit, so players will learn responsible money management, not how to run up credit card debt. This version of Monopoly doesn't play significantly differently than the original. The game can still take hours to play, and the instructions offer several alternatives for those who want speedier play. The updates introduce a few elements of surprise along the way, but for the most part it's still the same great Monopoly that will provide the same kind of family fun with some surprising, up-to-date twists. Pros * Same basic game play, but with up-to-date references * Electronic banking works well, easy to learn * Teaches responsible money management * Fun for both kids and adults Cons * Player customizations might not work with the new version * Updated references will eventually become out of date, too

What's in the Box Game board, electronic Banker Unit, 6 tokens, 28 title deed cards, 16 chance cards, 16 community chest cards, 6 Monopoly bank cards, 32 houses, 12 hotels, and 2 dice.

From the Manufacturer

Now Monopoly players can experience the most current version of Monopoly with an electronic banking unit instead of cash! Wheel and deal your way to a fortune even faster using debit cards instead of cash! All it takes is a card swipe for money to change hands. Now you can collect rent, buy properties and pay fines - with the touch of a button! It’s a new way to play the family classic that’s been brought up-to-date with modernized tokens (including a Segway personal transporter, an Altoids tin, space shuttle, flat-screen TV, baseball cap and a dog in handbag!), higher property values and locations based on your favorite landmarks!

Product Description Now players can experience the most current version of Monopoly with an electronic banking unit instead of cash. A truly fun experience which utilizes today's trend of a cashless society. Uses two "AAA" batteries, sold separately.

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New Monopoly! , December 24, 2007
By McBeal "Alison" (PA)


This game was a hit as a gift for my sister. It's so neat and can't wait to play! The game pieces are very cool and the concept behind it is neat. It takes away from the old school version of having the banker and handing out the bills but it's a fun, new twist with the credit card machine.

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good family game, December 25, 2007
By Tammie (seattle)


Monopoly Electronic Banking Edition is a lot more convenient than the regular monopoly in regards to cash. But the only thing that was kind of annoying was the credit card reader where it either subtracts or adds up the value of the card. You have to wait for it to read it for like 2 secs and it takes another 2 secs to subtract it. It may not seem long but it is a lot slower than just paying by cash. Also, the banker is in charge of the credit card calculator so when other players need to owe someone else, it kind of slows the game down a bit. The banker needs to be able to multitask. Other than the calculator problem, everything is great.

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Great Game, December 26, 2007
By R. Fordyce "rfordyce" (San Diego, CA)


Great Game. If you like monopoly but hate dealing with the paper money, this is it. It was purchased as a Christmas gift and Christmas evening the family got together to play. It's the same concept as the here and now version but it's electronic. Also, instead of adding all of your money manually, it automatically calculates it with the monopoly card each player gets.

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Monopoly, only longer, December 26, 2007
By Ryan M. Wahl

Dont get me wrong, this version of monopoly is a lot of fun, but it has some draw backs. For one, you almost have to have a dedicated banker because transactions will take place almost every turn and it gets a little arduos after a while. Once we had all of the property in play, it seemed like our banker was almost constantly running cards and we were finding mistakes. One thing we decided to do for next time is to keep a check log of our expenses and incomes, that way we knew how much we had at all times and it might make things run a little smoother. Another big draw back is that there is little room to customize your game. We always played that landing on free parking won you all of the tax money players had paid. This is non-existant unless you keep a log of how much has been paid. Hasbro could have made some easy enhancements to make the game more enjoyable. In all though as mentioned before, the game is good and the new interface is fun.

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Inflation finally comes to Monopoly-land, but with a few glitches , December 29, 2007
By Wesley Mullins (Kentucky)

Monopoly gets a facelift in this new version of the classic game: railroads are now airports, utilities are now web providers and the property titles have been changed to places like Waikiki Beach and Hollywood (although the color schemes and ranking system stay the same) . Rather than dealing with small denominations, players now toss around millions of dollars, as everything seems to in denominations 1,000 times greater than the original game. A fan of the classic game will find these new innovations interesting. The only problems I had with the game resulted from the new electronic banking system. The biggest flaw is that everyone's debit card looks the same. When one player lands on a "collect X from each player" card and the banker gets handed 6 cards, it's very easy to get them mixed up. When my family played, we had to stop twice, back up and do an audit to correct errors my sister made controlling the banking system. The e-cash also kills the Free Parking Rule, where players put taxes and fines in the middle until someone lands on Free Parking and collects it. We adapted by giving the player who lands on Free Parking the same amount of cash as passing Go, but something is lost by not getting to see the pot in the middle grow.

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takamura15
Name: takamura15
Website: Monopoly Now
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